![]() ![]() While they are weaker overall in a head-on fight, they compensate for this by luring the enemy into fighting under their own terms, namely by placing more traps, diversion, and employing flanking maneuvers backed up by lower costs and/or fast production. Subversive armies consist of weaker units. However, since their units and upgrades cost a lot, it takes them a lot of time to build a proper army, making them more vulnerable to strategies involving early-game rushes, or constant harassment, since it prevents them from developing properly. What abilities they do tend to be things like Herd Hitting Attacks, temporary power-ups, healing, economic advantages, and other things that make them even harder to beat head-on or a few tools oriented towards forcing their opponents to fight them head-on. ![]() Pound for pound, Dollar for Dollar, their forces are flat out stronger than their opponents and in a head-on meatgrinder, they'll come out on top. Powerhouse armies typically consist of powerful units with great durability and attack power. With a low amount of factions, there are clear, fundamental differences, but as the number of factions grows, the differences subside, until eventually the sides are not polar opposites as much as points on a gradient line between two extremes.Ĭompare Player Character Calculus and A Commander Is You. In Strategy Games - whether turn-based, real-time, or 4X - or tabletop wargames, when there are different factions, these will ( usually) have different advantages, disadvantages, and play styles to entertain the player.
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